If (fullAuto = true & leftClick = true)ĪudioSource.PlayOneShot(audioSource. ![]() If (Input.GetKeyDown(Ke圜ode.G) & fullAuto = true)īool leftClick = Input.GetMouseButtonDown(0) In LateUpdate, if a click was detected in Update, then it will continually update the position of your target GameObject based on the mouse position screen space converted to world coordinates. If(Input.GetKeyDown(Ke圜ode.G) & fullAuto = false) Whenever you click down, the object that you want to be enabled is set to enabled and when you release the mouse, it is disabled. Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created. Here is The script: using System.Collections Unity - Raycast not hitting to BoxCollider2D objects. My script has no errors, however it does not seem to switch to full auto. ![]() I wanted to make it possible to switch between full auto (continuous firing if trigger is held) and semi auto (one shot per trigger pull) with the g key on my keyboard. I’m pretty new to unity and i made a simple target shooter game.
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